diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 21:50:00 +0100 |
---|---|---|
committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 21:50:00 +0100 |
commit | d10f220ff6c5d62bb51793a0ef4ee37090161d89 (patch) | |
tree | b709844a2fd689314d096cf0de72107a426c27f9 /src/crepe/api/UIObject.h | |
parent | c1f30c168fc95818ea75660d90c395b0a548412e (diff) |
feedback changes
Diffstat (limited to 'src/crepe/api/UIObject.h')
-rw-r--r-- | src/crepe/api/UIObject.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h new file mode 100644 index 0000000..614794d --- /dev/null +++ b/src/crepe/api/UIObject.h @@ -0,0 +1,26 @@ +#pragma once + +#include "../Component.h" + +namespace crepe { + +/** + * @class UiObject + * \brief Represents a UI object in the game, derived from the Component class. + */ +class UIObject : public Component { +public: + /** + * \brief Constructs a UiObject with the specified game object ID. + * \param id The unique ID of the game object associated with this UI object. + * \param dimensions width and height of the UIObject + * \param offset Offset relative to the GameObject Transform + */ + UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); + //! Width and height of the UIObject + vec2 dimensions; + //! Position offset relative to this GameObjects Transform + vec2 offset; +}; + +} // namespace crepe |