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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 10:44:42 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 10:44:42 +0100
commitd5f63024ebed7df2fff8e016bd1c7c26f8fdfa27 (patch)
treeb26e35cb0482d04a33cc96d97ba21c21d0012229 /src/crepe/api/UIObject.h
parent9cde6875186b335c75eafa6402f0957cd4252c76 (diff)
parent1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff)
Merge branch 'master' into decoupling
Diffstat (limited to 'src/crepe/api/UIObject.h')
-rw-r--r--src/crepe/api/UIObject.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h
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+++ b/src/crepe/api/UIObject.h
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+#pragma once
+
+#include "../Component.h"
+
+namespace crepe {
+
+/**
+ * \brief Represents a UI object in the game, derived from the Component class.
+ */
+class UIObject : public Component {
+public:
+ /**
+ * \brief Constructs a UiObject with the specified game object ID.
+ * \param id The unique ID of the game object associated with this UI object.
+ * \param dimensions width and height of the UIObject
+ * \param offset Offset relative to the GameObject Transform
+ */
+ UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
+ //! Width and height of the UIObject
+ vec2 dimensions;
+ //! Position offset relative to this GameObjects Transform
+ vec2 offset;
+};
+
+} // namespace crepe