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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-05 17:12:27 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-05 17:12:27 +0100 |
commit | 5072b4cc9bf56a4764c9bbd2bb748b6d3d511374 (patch) | |
tree | 7ab941982e5141a3ceb84c656e6f7e43cb249af7 /src/crepe/api/UIObject.h | |
parent | 803771dfc4fb5b9144d551a91b77a5a4ec8f21b6 (diff) | |
parent | 1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff) |
Merge branch 'master' into loek/audio
Diffstat (limited to 'src/crepe/api/UIObject.h')
-rw-r--r-- | src/crepe/api/UIObject.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h new file mode 100644 index 0000000..f7f4fba --- /dev/null +++ b/src/crepe/api/UIObject.h @@ -0,0 +1,25 @@ +#pragma once + +#include "../Component.h" + +namespace crepe { + +/** + * \brief Represents a UI object in the game, derived from the Component class. + */ +class UIObject : public Component { +public: + /** + * \brief Constructs a UiObject with the specified game object ID. + * \param id The unique ID of the game object associated with this UI object. + * \param dimensions width and height of the UIObject + * \param offset Offset relative to the GameObject Transform + */ + UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); + //! Width and height of the UIObject + vec2 dimensions; + //! Position offset relative to this GameObjects Transform + vec2 offset; +}; + +} // namespace crepe |