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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-05 17:12:27 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-05 17:12:27 +0100
commit5072b4cc9bf56a4764c9bbd2bb748b6d3d511374 (patch)
tree7ab941982e5141a3ceb84c656e6f7e43cb249af7 /src/crepe/api/UIObject.h
parent803771dfc4fb5b9144d551a91b77a5a4ec8f21b6 (diff)
parent1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff)
Merge branch 'master' into loek/audio
Diffstat (limited to 'src/crepe/api/UIObject.h')
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diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h
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+#pragma once
+
+#include "../Component.h"
+
+namespace crepe {
+
+/**
+ * \brief Represents a UI object in the game, derived from the Component class.
+ */
+class UIObject : public Component {
+public:
+ /**
+ * \brief Constructs a UiObject with the specified game object ID.
+ * \param id The unique ID of the game object associated with this UI object.
+ * \param dimensions width and height of the UIObject
+ * \param offset Offset relative to the GameObject Transform
+ */
+ UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
+ //! Width and height of the UIObject
+ vec2 dimensions;
+ //! Position offset relative to this GameObjects Transform
+ vec2 offset;
+};
+
+} // namespace crepe