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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-24 16:39:52 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-24 16:39:52 +0100
commiteb11f6609ab91bc46948ca9fc5743078f88ae48e (patch)
treedf8044d7df87b5e5011d6f72d5acc6bbca454445 /src/crepe/api/Transform.h
parent020cdfddcd06e162515deee4941ce91f3a945ee6 (diff)
parent1499363d85abedbdb571e33801b821f4dfabc638 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/api/Transform.h')
-rw-r--r--src/crepe/api/Transform.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index 18aa293..6243a93 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -1,8 +1,7 @@
#pragma once
-#include "api/Vector2.h"
-
#include "Component.h"
+#include "types.h"
namespace crepe {
@@ -15,7 +14,7 @@ namespace crepe {
class Transform : public Component {
public:
//! Translation (shift)
- Vector2 position = {0, 0};
+ vec2 position = {0, 0};
//! Rotation, in degrees
double rotation = 0;
//! Multiplication factor
@@ -28,7 +27,7 @@ protected:
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale);
+ Transform(game_object_id_t id, const vec2 & point, double rotation, double scale);
/**
* There is always exactly one transform component per entity
* \return 1