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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:56:19 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:56:19 +0200 |
commit | e7377daf2fe3b759fbbf7e57f88c412c3b1cf011 (patch) | |
tree | d4b3af9e752b0e42116b992d27654bac5c5710ad /src/crepe/api/Transform.h | |
parent | 58465175e761a908752542255fe584ce3aa1d163 (diff) |
`make format`
Diffstat (limited to 'src/crepe/api/Transform.h')
-rw-r--r-- | src/crepe/api/Transform.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index c17ae34..c69ec61 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -12,6 +12,7 @@ class Transform : public Component { // FIXME: What's the difference between the `Point` and `Position` // classes/structs? How about we replace both with a universal `Vec2` that // works similar (or the same) as those found in GLSL? + public: Transform(uint32_t id, Point &, double, double); ~Transform(); |