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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:56:19 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:56:19 +0200
commite7377daf2fe3b759fbbf7e57f88c412c3b1cf011 (patch)
treed4b3af9e752b0e42116b992d27654bac5c5710ad /src/crepe/api/Transform.h
parent58465175e761a908752542255fe584ce3aa1d163 (diff)
`make format`
Diffstat (limited to 'src/crepe/api/Transform.h')
-rw-r--r--src/crepe/api/Transform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index c17ae34..c69ec61 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -12,6 +12,7 @@ class Transform : public Component {
// FIXME: What's the difference between the `Point` and `Position`
// classes/structs? How about we replace both with a universal `Vec2` that
// works similar (or the same) as those found in GLSL?
+
public:
Transform(uint32_t id, Point &, double, double);
~Transform();