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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:52:21 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:52:21 +0200
commit39054829fa69bcfa2b468015dc3852a2f8deac9f (patch)
treee7726d90fb3c23a15919360dd10bdf709e7e087a /src/crepe/api/Transform.h
parentdd9940720cde6975f79d65e08075687c47f0aec6 (diff)
parent5447ddd896eb49ea9fd9f9191a277fd1d5730aa3 (diff)
merge master into loek/config
Diffstat (limited to 'src/crepe/api/Transform.h')
-rw-r--r--src/crepe/api/Transform.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
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+#pragma once
+
+#include <cstdint>
+
+#include "api/Point.h"
+
+#include "Component.h"
+
+namespace crepe::api {
+
+class Transform : public Component {
+ // FIXME: What's the difference between the `Point` and `Position`
+ // classes/structs? How about we replace both with a universal `Vec2` that
+ // works similar (or the same) as those found in GLSL?
+public:
+ Transform(uint32_t id, Point &, double, double);
+ ~Transform();
+ //! Translation (shift)
+ Point position;
+ //! Rotation, in radians
+ double rotation;
+ //! Multiplication factor
+ double scale;
+};
+
+} // namespace crepe::api