diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 20:08:09 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 20:08:09 +0100 |
commit | 1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (patch) | |
tree | 211505d5328f24c9f9beabf8f874d9e13ef92130 /src/crepe/api/Transform.h | |
parent | 9df087ede0b539ecbd2778236c7d1143362b384d (diff) | |
parent | 3d2428af8e8d9d49b4ade52d4806a7dae4cf1ab8 (diff) |
merge `master` into `loek/savemgr`
Diffstat (limited to 'src/crepe/api/Transform.h')
-rw-r--r-- | src/crepe/api/Transform.h | 32 |
1 files changed, 23 insertions, 9 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index d416088..d7a5b8a 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -1,23 +1,37 @@ #pragma once -#include <cstdint> - -#include "api/Point.h" +#include "api/Vector2.h" #include "Component.h" namespace crepe { +/** + * \brief Transform component + * + * This class represents the Transform component. It stores the position, + * rotation and scale of a GameObject. + */ class Transform : public Component { - // FIXME: What's the difference between the `Point` and `Position` - // classes/structs? How about we replace both with a universal `Vec2` that - // works similar (or the same) as those found in GLSL? +public: + /** + * \param id The id of the GameObject this component belongs to + * \param point The position of the GameObject + * \param rotation The rotation of the GameObject + * \param scale The scale of the GameObject + */ + Transform(game_object_id_t id, const Vector2 & point, double rotation, + double scale); + /** + * \brief Get the maximum number of instances for this component + * + * \return The maximum number of instances for this component + */ + virtual int get_instances_max() const { return 1; } public: - Transform(uint32_t id, const Point &, double, double); - ~Transform(); //! Translation (shift) - Point position; + Vector2 position; //! Rotation, in radians double rotation; //! Multiplication factor |