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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-25 20:59:34 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-25 20:59:34 +0200 |
commit | 15a4c4a1cf67e13be53ef423c51c56488f332ea9 (patch) | |
tree | 661084fc8171089ce32bf779f2b3a85d634b38e4 /src/crepe/api/Transform.h | |
parent | f472e0ba3bf54fc5055cf9f08925bed3f98a1dbc (diff) | |
parent | b3b762a34e7ccb4a0dcd041a693ac7180af16002 (diff) |
merge conficts fixed
Diffstat (limited to 'src/crepe/api/Transform.h')
-rw-r--r-- | src/crepe/api/Transform.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h new file mode 100644 index 0000000..c69ec61 --- /dev/null +++ b/src/crepe/api/Transform.h @@ -0,0 +1,27 @@ +#pragma once + +#include <cstdint> + +#include "api/Point.h" + +#include "Component.h" + +namespace crepe::api { + +class Transform : public Component { + // FIXME: What's the difference between the `Point` and `Position` + // classes/structs? How about we replace both with a universal `Vec2` that + // works similar (or the same) as those found in GLSL? + +public: + Transform(uint32_t id, Point &, double, double); + ~Transform(); + //! Translation (shift) + Point position; + //! Rotation, in radians + double rotation; + //! Multiplication factor + double scale; +}; + +} // namespace crepe::api |