diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-04 08:28:18 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-04 08:28:18 +0100 |
commit | 06f65659fc6ffde7cabd2135040cbfbf089e5a24 (patch) | |
tree | e3570bea52b87b6919550ee81d17927ccbc11cc5 /src/crepe/api/Transform.h | |
parent | 128969619a22dfc17a9ea35335c0d21c6ad0c954 (diff) | |
parent | 6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff) |
merge `origin/master` into `master`
Diffstat (limited to 'src/crepe/api/Transform.h')
-rw-r--r-- | src/crepe/api/Transform.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h new file mode 100644 index 0000000..c451c16 --- /dev/null +++ b/src/crepe/api/Transform.h @@ -0,0 +1,27 @@ +#pragma once + +#include <cstdint> + +#include "api/Point.h" + +#include "Component.h" + +namespace crepe::api { + +class Transform : public Component { + // FIXME: What's the difference between the `Point` and `Position` + // classes/structs? How about we replace both with a universal `Vec2` that + // works similar (or the same) as those found in GLSL? + +public: + Transform(uint32_t id, const Point &, double, double); + ~Transform(); + //! Translation (shift) + Point position; + //! Rotation, in radians + double rotation; + //! Multiplication factor + double scale; +}; + +} // namespace crepe::api |