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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 11:39:45 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 11:39:45 +0100
commit455bb50a5007daf46b8719fff2a6292da6a294bf (patch)
treedbba8b1f9653a52bb7105f39323a11d85662c0fe /src/crepe/api/Transform.h
parent3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (diff)
fix physics test
Diffstat (limited to 'src/crepe/api/Transform.h')
-rw-r--r--src/crepe/api/Transform.h28
1 files changed, 13 insertions, 15 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index a7bcd89..a1ef406 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -14,28 +14,26 @@ namespace crepe {
*/
class Transform : public Component {
public:
+ //! Translation (shift)
+ Vector2 position = { 0, 0 };
+ //! Rotation, in degrees
+ double rotation = 0;
+ //! Multiplication factor
+ double scale = 0;
+
+protected:
/**
* \param id The id of the GameObject this component belongs to
* \param point The position of the GameObject
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- Transform(const Component::Data & data, const Vector2 & point, double rotation,
- double scale);
- /**
- * \brief Get the maximum number of instances for this component
- *
- * \return The maximum number of instances for this component
- */
+ Transform(game_object_id_t id, const Vector2 & point, double rotation = 0,
+ double scale = 0);
+ //! There is always exactly one transform component per entity
virtual int get_instances_max() const { return 1; }
-
-public:
- //! Translation (shift)
- Vector2 position;
- //! Rotation, in degrees
- double rotation;
- //! Multiplication factor
- double scale;
+ //! ComponentManager instantiates all components
+ friend class ComponentManager;
};
} // namespace crepe