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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:08:36 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:08:36 +0100 |
commit | 20fc8401083e23e414feae2a9a4d217b228b8f15 (patch) | |
tree | 08c9e9c4ddcde5438eb54f6b051895c0896f935b /src/crepe/api/Texture.h | |
parent | 60669b60e63532bc264ecd6d106bd15f0688a5b6 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge remote-tracking branch 'origin/master' into niels/rendering_color
Diffstat (limited to 'src/crepe/api/Texture.h')
-rw-r--r-- | src/crepe/api/Texture.h | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h index b89bc17..6965223 100644 --- a/src/crepe/api/Texture.h +++ b/src/crepe/api/Texture.h @@ -1,8 +1,7 @@ #pragma once -// FIXME: this header can't be included because this is an API header, and SDL2 -// development headers won't be bundled with crepe. Why is this facade in the -// API namespace? +// FIXME: this header can't be included because this is an API header, and SDL2 development +// headers won't be bundled with crepe. Why is this facade in the API namespace? #include <SDL2/SDL_render.h> #include <functional> @@ -19,8 +18,8 @@ class Animator; * \class Texture * \brief Manages texture loading and properties. * - * The Texture class is responsible for loading an image from a source - * and providing access to its dimensions. Textures can be used for rendering. + * The Texture class is responsible for loading an image from a source and providing access to + * its dimensions. Textures can be used for rendering. */ class Texture { @@ -41,8 +40,7 @@ public: * \brief Destroys the Texture instance, freeing associated resources. */ ~Texture(); - // FIXME: this constructor shouldn't be necessary because this class doesn't - // manage memory + // FIXME: this constructor shouldn't be necessary because this class doesn't manage memory /** * \brief Gets the width of the texture. |