diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-12 15:11:51 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-12 15:11:51 +0100 |
commit | 33454c2c8d8c0abdfd405608af4e6cd53a25e7c4 (patch) | |
tree | ef5131afc629815e993775423602a6e8af5fcb5f /src/crepe/api/Texture.h | |
parent | 067247360d68042ad5466b802399338c14d7dc58 (diff) | |
parent | 656df6ddd6b5231705798540c347efeebf8ac8a9 (diff) |
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/crepe/api/Texture.h')
-rw-r--r-- | src/crepe/api/Texture.h | 54 |
1 files changed, 49 insertions, 5 deletions
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h index 9a86f6f..b89bc17 100644 --- a/src/crepe/api/Texture.h +++ b/src/crepe/api/Texture.h @@ -3,31 +3,75 @@ // FIXME: this header can't be included because this is an API header, and SDL2 // development headers won't be bundled with crepe. Why is this facade in the // API namespace? + #include <SDL2/SDL_render.h> +#include <functional> #include <memory> #include "Asset.h" namespace crepe { -class SDLContext; -} -namespace crepe { +class SDLContext; +class Animator; +/** + * \class Texture + * \brief Manages texture loading and properties. + * + * The Texture class is responsible for loading an image from a source + * and providing access to its dimensions. Textures can be used for rendering. + */ class Texture { public: + /** + * \brief Constructs a Texture from a file path. + * \param src Path to the image file to be loaded as a texture. + */ Texture(const char * src); + + /** + * \brief Constructs a Texture from an Asset resource. + * \param res Unique pointer to an Asset resource containing texture data. + */ Texture(std::unique_ptr<Asset> res); + + /** + * \brief Destroys the Texture instance, freeing associated resources. + */ ~Texture(); + // FIXME: this constructor shouldn't be necessary because this class doesn't + // manage memory + + /** + * \brief Gets the width of the texture. + * \return Width of the texture in pixels. + */ + int get_width() const; + + /** + * \brief Gets the height of the texture. + * \return Height of the texture in pixels. + */ + int get_height() const; private: + /** + * \brief Loads the texture from an Asset resource. + * \param res Unique pointer to an Asset resource to load the texture from. + */ void load(std::unique_ptr<Asset> res); private: - SDL_Texture * texture = nullptr; + //! The texture of the class from the library + std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture; + + //! Grants SDLContext access to private members. + friend class SDLContext; - friend class crepe::SDLContext; + //! Grants Animator access to private members. + friend class Animator; }; } // namespace crepe |