aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api/Texture.h
diff options
context:
space:
mode:
authorJAROWMR <jarorutjes07@gmail.com>2024-11-19 20:49:09 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-19 20:49:09 +0100
commit0f9f379a4dec7ad9d1dce30af5e2259931692c5f (patch)
treed84a76559d99fd6a3541d0087538564d79e39470 /src/crepe/api/Texture.h
parent38a2476bcfa41b6d83a9a72d35f5acb684dc87fd (diff)
parent0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (diff)
merge with master
Diffstat (limited to 'src/crepe/api/Texture.h')
-rw-r--r--src/crepe/api/Texture.h12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
index b89bc17..6965223 100644
--- a/src/crepe/api/Texture.h
+++ b/src/crepe/api/Texture.h
@@ -1,8 +1,7 @@
#pragma once
-// FIXME: this header can't be included because this is an API header, and SDL2
-// development headers won't be bundled with crepe. Why is this facade in the
-// API namespace?
+// FIXME: this header can't be included because this is an API header, and SDL2 development
+// headers won't be bundled with crepe. Why is this facade in the API namespace?
#include <SDL2/SDL_render.h>
#include <functional>
@@ -19,8 +18,8 @@ class Animator;
* \class Texture
* \brief Manages texture loading and properties.
*
- * The Texture class is responsible for loading an image from a source
- * and providing access to its dimensions. Textures can be used for rendering.
+ * The Texture class is responsible for loading an image from a source and providing access to
+ * its dimensions. Textures can be used for rendering.
*/
class Texture {
@@ -41,8 +40,7 @@ public:
* \brief Destroys the Texture instance, freeing associated resources.
*/
~Texture();
- // FIXME: this constructor shouldn't be necessary because this class doesn't
- // manage memory
+ // FIXME: this constructor shouldn't be necessary because this class doesn't manage memory
/**
* \brief Gets the width of the texture.