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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-11 17:02:18 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-11 17:02:18 +0100
commit715be63e514066fec1962f47f85d0754cbf37755 (patch)
tree5c3bf3728cce9413be36f20021ffbe511bbba20f /src/crepe/api/Texture.h
parent9b337ae01e4f3efc6ad3be5af33e3df8e9224d71 (diff)
parent30c17c98e54c1534664de08ca3838c40c859d166 (diff)
Merge branch 'master' into niels/UI
Diffstat (limited to 'src/crepe/api/Texture.h')
-rw-r--r--src/crepe/api/Texture.h69
1 files changed, 0 insertions, 69 deletions
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
deleted file mode 100644
index 1817910..0000000
--- a/src/crepe/api/Texture.h
+++ /dev/null
@@ -1,69 +0,0 @@
-#pragma once
-
-// FIXME: this header can't be included because this is an API header, and SDL2 development
-// headers won't be bundled with crepe. Why is this facade in the API namespace?
-
-#include <SDL2/SDL_render.h>
-#include <functional>
-#include <memory>
-
-#include "Asset.h"
-#include "types.h"
-
-namespace crepe {
-
-class SDLContext;
-class Animator;
-
-/**
- * \class Texture
- * \brief Manages texture loading and properties.
- *
- * The Texture class is responsible for loading an image from a source and providing access to
- * its dimensions. Textures can be used for rendering.
- */
-class Texture {
-
-public:
- /**
- * \brief Constructs a Texture from an Asset resource.
- * \param src Asset with texture data to load.
- */
- Texture(const Asset & src);
-
- /**
- * \brief Destroys the Texture instance, freeing associated resources.
- */
- ~Texture();
- // FIXME: this constructor shouldn't be necessary because this class doesn't manage memory
-
- Texture(Texture && other) noexcept;
- Texture & operator=(Texture && other) noexcept;
- Texture(const Texture &) = delete;
- Texture & operator=(const Texture &) = delete;
-
- /**
- * \brief Gets the width and height of the texture.
- * \return Width and height of the texture in pixels.
- */
- ivec2 get_size() const;
-
-private:
- /**
- * \brief Loads the texture from an Asset resource.
- * \param res Unique pointer to an Asset resource to load the texture from.
- */
- void load(const Asset & res);
-
-private:
- //! The texture of the class from the library
- std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture;
-
- //! Grants SDLContext access to private members.
- friend class SDLContext;
-
- //! Grants Animator access to private members.
- friend class Animator;
-};
-
-} // namespace crepe