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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
commit | 8e3367b186e60eb1e33bf58a066823cb00a7566e (patch) | |
tree | c4038a31993767276efec5fa1b1a37dff3b79465 /src/crepe/api/Texture.h | |
parent | b7df77d6cc26cb9ee46891d7108f01734b3104dd (diff) | |
parent | 35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff) |
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'src/crepe/api/Texture.h')
-rw-r--r-- | src/crepe/api/Texture.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h new file mode 100644 index 0000000..f8481e3 --- /dev/null +++ b/src/crepe/api/Texture.h @@ -0,0 +1,33 @@ +#pragma once + +// FIXME: this header can't be included because this is an API header, and SDL2 +// development headers won't be bundled with crepe. Why is this facade in the +// API namespace? +#include <SDL2/SDL_render.h> +#include <memory> + +#include "Asset.h" + +namespace crepe { +class SDLContext; +} + +namespace crepe::api { + +class Texture { + +public: + Texture(const char * src); + Texture(std::unique_ptr<Asset> res); + ~Texture(); + +private: + void load(std::unique_ptr<Asset> res); + +private: + SDL_Texture * texture = nullptr; + + friend class crepe::SDLContext; +}; + +} // namespace crepe::api |