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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-10 16:21:05 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-10 16:21:05 +0100
commit7b8de90699aea153e73b5f2cee05c69b966b81be (patch)
tree123f8b71b59a933b2bfcffb9e43e5bea66086d8f /src/crepe/api/Texture.h
parent33cd5566909ac089cdf56db38a3d1daf0cb7dd10 (diff)
implemented feedback wouter, improved animator. however if spritesheet aspect_ratio is not the same as the single frame then the scaling is wrong
Diffstat (limited to 'src/crepe/api/Texture.h')
-rw-r--r--src/crepe/api/Texture.h71
1 files changed, 0 insertions, 71 deletions
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
deleted file mode 100644
index c33d9e5..0000000
--- a/src/crepe/api/Texture.h
+++ /dev/null
@@ -1,71 +0,0 @@
-#pragma once
-
-// FIXME: this header can't be included because this is an API header, and SDL2 development
-// headers won't be bundled with crepe. Why is this facade in the API namespace?
-
-#include <SDL2/SDL_render.h>
-#include <memory>
-
-#include "Asset.h"
-#include "Resource.h"
-#include "types.h"
-
-namespace crepe {
-
-class Mediator;
-
-/**
- * \class Texture
- * \brief Manages texture loading and properties.
- *
- * The Texture class is responsible for loading an image from a source and providing access to
- * its dimensions. Textures can be used for rendering.
- */
-class Texture : public Resource {
-
-public:
- /**
- * \brief Constructs a Texture from an Asset resource.
- * \param src Asset with texture data to load.
- * \param mediator use the SDLContext reference to load the image
- */
- Texture(const Asset & src, Mediator & mediator);
-
- /**
- * \brief Destroys the Texture instance
- */
- ~Texture();
-
- /**
- * \brief get width and height of image in pixels
- * \return pixel size width and height
- *
- */
- const ivec2 & get_size() const noexcept;
-
- /**
- * \brief aspect_ratio of image
- * \return ratio
- *
- */
- const float & get_ratio() const noexcept;
-
- /**
- * \brief get the image texture
- * \return SDL_Texture
- *
- */
- SDL_Texture * get_img() const noexcept;
-
-private:
- //! The texture of the class from the library
- std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture;
-
- // texture size in pixel
- ivec2 size;
-
- //! ratio of image
- float aspect_ratio;
-};
-
-} // namespace crepe