diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-10 16:21:05 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-10 16:21:05 +0100 |
commit | 7b8de90699aea153e73b5f2cee05c69b966b81be (patch) | |
tree | 123f8b71b59a933b2bfcffb9e43e5bea66086d8f /src/crepe/api/Texture.h | |
parent | 33cd5566909ac089cdf56db38a3d1daf0cb7dd10 (diff) |
implemented feedback wouter, improved animator. however if spritesheet aspect_ratio is not the same as the single frame then the scaling is wrong
Diffstat (limited to 'src/crepe/api/Texture.h')
-rw-r--r-- | src/crepe/api/Texture.h | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h deleted file mode 100644 index c33d9e5..0000000 --- a/src/crepe/api/Texture.h +++ /dev/null @@ -1,71 +0,0 @@ -#pragma once - -// FIXME: this header can't be included because this is an API header, and SDL2 development -// headers won't be bundled with crepe. Why is this facade in the API namespace? - -#include <SDL2/SDL_render.h> -#include <memory> - -#include "Asset.h" -#include "Resource.h" -#include "types.h" - -namespace crepe { - -class Mediator; - -/** - * \class Texture - * \brief Manages texture loading and properties. - * - * The Texture class is responsible for loading an image from a source and providing access to - * its dimensions. Textures can be used for rendering. - */ -class Texture : public Resource { - -public: - /** - * \brief Constructs a Texture from an Asset resource. - * \param src Asset with texture data to load. - * \param mediator use the SDLContext reference to load the image - */ - Texture(const Asset & src, Mediator & mediator); - - /** - * \brief Destroys the Texture instance - */ - ~Texture(); - - /** - * \brief get width and height of image in pixels - * \return pixel size width and height - * - */ - const ivec2 & get_size() const noexcept; - - /** - * \brief aspect_ratio of image - * \return ratio - * - */ - const float & get_ratio() const noexcept; - - /** - * \brief get the image texture - * \return SDL_Texture - * - */ - SDL_Texture * get_img() const noexcept; - -private: - //! The texture of the class from the library - std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture; - - // texture size in pixel - ivec2 size; - - //! ratio of image - float aspect_ratio; -}; - -} // namespace crepe |