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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-25 20:59:34 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-25 20:59:34 +0200
commit15a4c4a1cf67e13be53ef423c51c56488f332ea9 (patch)
tree661084fc8171089ce32bf779f2b3a85d634b38e4 /src/crepe/api/Texture.h
parentf472e0ba3bf54fc5055cf9f08925bed3f98a1dbc (diff)
parentb3b762a34e7ccb4a0dcd041a693ac7180af16002 (diff)
merge conficts fixed
Diffstat (limited to 'src/crepe/api/Texture.h')
-rw-r--r--src/crepe/api/Texture.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
new file mode 100644
index 0000000..f8481e3
--- /dev/null
+++ b/src/crepe/api/Texture.h
@@ -0,0 +1,33 @@
+#pragma once
+
+// FIXME: this header can't be included because this is an API header, and SDL2
+// development headers won't be bundled with crepe. Why is this facade in the
+// API namespace?
+#include <SDL2/SDL_render.h>
+#include <memory>
+
+#include "Asset.h"
+
+namespace crepe {
+class SDLContext;
+}
+
+namespace crepe::api {
+
+class Texture {
+
+public:
+ Texture(const char * src);
+ Texture(std::unique_ptr<Asset> res);
+ ~Texture();
+
+private:
+ void load(std::unique_ptr<Asset> res);
+
+private:
+ SDL_Texture * texture = nullptr;
+
+ friend class crepe::SDLContext;
+};
+
+} // namespace crepe::api