aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api/Texture.h
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 17:25:12 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 17:25:12 +0100
commitf51ddfac7b8948a43a40894185238c8a1ceeb5c4 (patch)
tree0142629fd34b2704f2d92a2f4d888ed0d82fc43f /src/crepe/api/Texture.h
parentbe1e97bc7a494963ab1567492fafcda99e36f683 (diff)
wrap lines at column 95 instead of 80
Diffstat (limited to 'src/crepe/api/Texture.h')
-rw-r--r--src/crepe/api/Texture.h12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
index b89bc17..6965223 100644
--- a/src/crepe/api/Texture.h
+++ b/src/crepe/api/Texture.h
@@ -1,8 +1,7 @@
#pragma once
-// FIXME: this header can't be included because this is an API header, and SDL2
-// development headers won't be bundled with crepe. Why is this facade in the
-// API namespace?
+// FIXME: this header can't be included because this is an API header, and SDL2 development
+// headers won't be bundled with crepe. Why is this facade in the API namespace?
#include <SDL2/SDL_render.h>
#include <functional>
@@ -19,8 +18,8 @@ class Animator;
* \class Texture
* \brief Manages texture loading and properties.
*
- * The Texture class is responsible for loading an image from a source
- * and providing access to its dimensions. Textures can be used for rendering.
+ * The Texture class is responsible for loading an image from a source and providing access to
+ * its dimensions. Textures can be used for rendering.
*/
class Texture {
@@ -41,8 +40,7 @@ public:
* \brief Destroys the Texture instance, freeing associated resources.
*/
~Texture();
- // FIXME: this constructor shouldn't be necessary because this class doesn't
- // manage memory
+ // FIXME: this constructor shouldn't be necessary because this class doesn't manage memory
/**
* \brief Gets the width of the texture.