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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 11:10:31 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 11:10:31 +0100
commit6e13510f3c6d4155707f748d237bb1fa05243450 (patch)
treeb21ca972d14aac56b7c58c85c54d8a2fd1278a7e /src/crepe/api/Texture.h
parent319d511135da1b58acb78ca939d7ee01fee4bbf3 (diff)
parentbe1e97bc7a494963ab1567492fafcda99e36f683 (diff)
merge `master` into `loek/audio`
Diffstat (limited to 'src/crepe/api/Texture.h')
-rw-r--r--src/crepe/api/Texture.h54
1 files changed, 49 insertions, 5 deletions
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
index 9a86f6f..b89bc17 100644
--- a/src/crepe/api/Texture.h
+++ b/src/crepe/api/Texture.h
@@ -3,31 +3,75 @@
// FIXME: this header can't be included because this is an API header, and SDL2
// development headers won't be bundled with crepe. Why is this facade in the
// API namespace?
+
#include <SDL2/SDL_render.h>
+#include <functional>
#include <memory>
#include "Asset.h"
namespace crepe {
-class SDLContext;
-}
-namespace crepe {
+class SDLContext;
+class Animator;
+/**
+ * \class Texture
+ * \brief Manages texture loading and properties.
+ *
+ * The Texture class is responsible for loading an image from a source
+ * and providing access to its dimensions. Textures can be used for rendering.
+ */
class Texture {
public:
+ /**
+ * \brief Constructs a Texture from a file path.
+ * \param src Path to the image file to be loaded as a texture.
+ */
Texture(const char * src);
+
+ /**
+ * \brief Constructs a Texture from an Asset resource.
+ * \param res Unique pointer to an Asset resource containing texture data.
+ */
Texture(std::unique_ptr<Asset> res);
+
+ /**
+ * \brief Destroys the Texture instance, freeing associated resources.
+ */
~Texture();
+ // FIXME: this constructor shouldn't be necessary because this class doesn't
+ // manage memory
+
+ /**
+ * \brief Gets the width of the texture.
+ * \return Width of the texture in pixels.
+ */
+ int get_width() const;
+
+ /**
+ * \brief Gets the height of the texture.
+ * \return Height of the texture in pixels.
+ */
+ int get_height() const;
private:
+ /**
+ * \brief Loads the texture from an Asset resource.
+ * \param res Unique pointer to an Asset resource to load the texture from.
+ */
void load(std::unique_ptr<Asset> res);
private:
- SDL_Texture * texture = nullptr;
+ //! The texture of the class from the library
+ std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture;
+
+ //! Grants SDLContext access to private members.
+ friend class SDLContext;
- friend class crepe::SDLContext;
+ //! Grants Animator access to private members.
+ friend class Animator;
};
} // namespace crepe