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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 19:16:25 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 19:16:25 +0100 |
commit | b421eec1073c1fb4b99d46cc36c5c9cbd8d3c4a7 (patch) | |
tree | 461e290e0c2c3adf588f02d24031edc7f8114390 /src/crepe/api/Text.h | |
parent | c4c896c2995f2b74fca322736aa944b28b14a1f6 (diff) | |
parent | a8ccf7fe8662086bb223aa4eafd0f85e717d16cf (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/button-improvement
Diffstat (limited to 'src/crepe/api/Text.h')
-rw-r--r-- | src/crepe/api/Text.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h new file mode 100644 index 0000000..c30dc80 --- /dev/null +++ b/src/crepe/api/Text.h @@ -0,0 +1,66 @@ +#pragma once + +#include <optional> +#include <string> + +#include "../Component.h" + +#include "Asset.h" +#include "Color.h" +#include "UIObject.h" + +namespace crepe { +/** + * \brief Text UIObject component for displaying text + * + * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in. + */ +class Text : public UIObject { +public: + //! Text data that does not have to be set in the constructor + struct Data { + /** + * \brief fontsize for text rendering + * + * \note this is not the actual font size that is loaded in. + * + * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. + * The default font size that is loaded is set in the Config. + * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. + */ + unsigned int font_size = 16; + + //! Layer sorting level of the text + const int sorting_in_layer = 0; + + //! Order within the sorting text + const int order_in_layer = 0; + + //! Label text color. + Color text_color = Color::BLACK; + }; + +public: + /** + * + * \param dimensions Width and height of the UIObject. + * \param offset Offset of the UIObject relative to its transform + * \param text The text to be displayed. + * \param font_family The font style name to be displayed. + * \param data Data struct containing extra text parameters. + * \param font Optional font asset that can be passed or left empty. + */ + Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::string & font_family, const Data & data, const std::string & text = ""); + + //! Label text. + std::string text = ""; + //! font family name + std::string font_family = ""; + //! Font asset variable if this is not set, it will use the font_family to create an asset. + std::optional<Asset> font; + //! Data instance + Data data; +}; + +} // namespace crepe |