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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-08 11:44:21 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-08 11:44:21 +0100
commit9432900158e6a31815345fcf0af8d28ae34c6da9 (patch)
tree36f799da46ba8f5e921349d0f004b08d6d2f29ea /src/crepe/api/Sprite.h
parent1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (diff)
code style
Diffstat (limited to 'src/crepe/api/Sprite.h')
-rw-r--r--src/crepe/api/Sprite.h75
1 files changed, 72 insertions, 3 deletions
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 00dcb27..2e8b52a 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -1,6 +1,5 @@
#pragma once
-#include <SDL2/SDL_rect.h>
#include <cstdint>
#include <memory>
@@ -11,22 +10,92 @@
namespace crepe {
+/**
+ * \struct Rect
+ * \brief Represents a rectangle area for rendering.
+ *
+ * Everything within the defined rectangle will be rendered.
+ * The SDLContext will translate this into the library's rectangle structure.
+ */
+struct Rect {
+ int w = 0;
+ int h = 0;
+ int x = 0;
+ int y = 0;
+};
+
+/**
+ * \struct FlipSettings
+ * \brief Flip settings for the sprite.
+ *
+ * Defines the horizontal and vertical flip settings for a sprite, which the
+ * SDLContext will translate into the corresponding settings for the library.
+ */
struct FlipSettings {
- bool flip_x = true;
- bool flip_y = true;
+ bool flip_x = false;
+ bool flip_y = false;
};
+//! Forward declaration of the SDLContext facade.
+class SDLContext;
+
+//! Forward declaration of the Animator class.
+class Animator;
+
+//! Forward declaration of the AnimatorSystem class.
+class AnimatorSystem;
+
+/**
+ * \class Sprite
+ * \brief Represents a renderable sprite component.
+ *
+ * A renderable sprite that can be displayed in the game. It includes a texture,
+ * color, and flip settings, and is managed in layers with defined sorting orders.
+ */
class Sprite : public Component {
public:
+ /**
+ * \brief Constructs a Sprite with specified parameters.
+ * \param game_id Unique identifier for the game object this sprite belongs to.
+ * \param image Shared pointer to the texture for this sprite.
+ * \param color Color tint applied to the sprite.
+ * \param flip Flip settings for horizontal and vertical orientation.
+ */
Sprite(game_object_id_t id, std::shared_ptr<Texture> image,
const Color & color, const FlipSettings & flip);
+
+ /**
+ * \brief Destroys the Sprite instance.
+ */
~Sprite();
+
+
+ //! Texture used for the sprite
std::shared_ptr<Texture> sprite_image;
+ //! Color tint of the sprite
Color color;
+ //! Flip settings for the sprite
FlipSettings flip;
+ //! Layer sorting level of the sprite
uint8_t sorting_in_layer;
+ //! Order within the sorting layer
uint8_t order_in_layer;
+
+public:
+ /**
+ * \brief Gets the maximum number of instances allowed for this sprite.
+ * \return Maximum instance count as an integer.
+ */
+ virtual int get_instances_max() const { return 10; }
+
+private:
+ friend class SDLContext;
+ friend class Animator;
+ friend class AnimatorSystem;
+
+ //! Render area of the sprite
+ Rect sprite_rect;
};
} // namespace crepe