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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-30 21:02:27 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-30 21:02:27 +0100
commit6ae0b9038e432869b506cbdfe2779e97d3732d87 (patch)
tree7fadff8dd2125c48422ab10c6faa532650f8327a /src/crepe/api/Sprite.h
parent1520cb55ad714583c3903f2988b0fdc38ede9c18 (diff)
improved animator
Diffstat (limited to 'src/crepe/api/Sprite.h')
-rw-r--r--src/crepe/api/Sprite.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 7d9c14b..f04f70c 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -1,11 +1,10 @@
#pragma once
-#include <cstdint>
-
#include "../Component.h"
#include "Color.h"
#include "Texture.h"
+#include "types.h"
namespace crepe {
@@ -41,7 +40,7 @@ public:
* \param height the height of the image in game units
*/
Sprite(game_object_id_t id, Texture & image, const Color & color,
- const FlipSettings & flip, int sort_layer, int order_layer, float height);
+ const FlipSettings & flip, int sort_layer, int order_layer, const vec2 & size);
/**
* \brief Destroys the Sprite instance.
@@ -62,8 +61,7 @@ public:
//! Order within the sorting layer
const int order_in_layer;
- //! height in world units
- const float height;
+ vec2 size;
/**
* \aspect_ratio ratio of the img so that scaling will not become weird