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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-12 15:05:33 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-12 15:05:33 +0100 |
commit | 641e202607b0f694df6662532f0165022c0f8621 (patch) | |
tree | 0701bbfe705a95b670c8dfcb5eaabf6007556831 /src/crepe/api/Sprite.h | |
parent | dd7d5cf6b01b8a6a4238b66c27861ee76522067e (diff) | |
parent | 05a33d4793520fa84a93bc79882ef29d39cd08e5 (diff) |
merge master
Diffstat (limited to 'src/crepe/api/Sprite.h')
-rw-r--r-- | src/crepe/api/Sprite.h | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index dbf41e4..a2409c2 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -1,9 +1,9 @@ #pragma once #include "../Component.h" +#include "api/Asset.h" #include "Color.h" -#include "Texture.h" #include "types.h" namespace crepe { @@ -74,24 +74,15 @@ public: * \param texture asset of the image * \param ctx all the sprite data */ - Sprite(game_object_id_t id, Texture & texture, const Data & data); + Sprite(game_object_id_t id, const Asset & texture, const Data & data); ~Sprite(); //! Texture used for the sprite - const Texture texture; + const Asset source; Data data; private: - /** - * \brief ratio of the img - * - * - This will multiply one of \c size variable if it is 0. - * - Will be adjusted if \c Animator component is added to an GameObject that is why this - * value cannot be const. - */ - float aspect_ratio; - //! Reads the mask of sprite friend class SDLContext; @@ -101,6 +92,14 @@ private: //! Reads the all the variables plus the mask friend class AnimatorSystem; + /** + * \aspect_ratio the ratio of the sprite image + * + * - this value will only be set by the \c Animator component for the ratio of the Animation + * - if \c Animator component is not added it will not use this ratio (because 0) and will use aspect_ratio of the Asset. + */ + float aspect_ratio = 0; + struct Rect { int w = 0; int h = 0; |