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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-19 13:58:58 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-19 13:58:58 +0100
commitb5c4879189a8ff55434c8c04c14163dfda83de65 (patch)
tree17595782d04038818f7ed4f6bb2199949ebd30a0 /src/crepe/api/Sprite.h
parentebe2fcfce52d9a303c5fa19d79554e20ac7f0bac (diff)
parent794efc4ef7a44b190a4d9ecc2dd84a66c62ab005 (diff)
Merge branch 'master' into niels/UI
Diffstat (limited to 'src/crepe/api/Sprite.h')
-rw-r--r--src/crepe/api/Sprite.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index a2409c2..a3fc319 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -66,6 +66,16 @@ public:
//! independent sprite offset position
vec2 position_offset;
+
+ /**
+ * \brief gives the user the option to render this in world space or in camera space
+ *
+ * - if true will this be rendered in world space this means that the sprite can be
+ * rendered off the screen
+ * - if false --> will the sprite be rendered in camera space. this means that the
+ * coordinates given on the \c Sprite and \c Transform will be inside the camera
+ */
+ bool world_space = true;
};
public: