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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-19 13:58:58 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-19 13:58:58 +0100 |
commit | b5c4879189a8ff55434c8c04c14163dfda83de65 (patch) | |
tree | 17595782d04038818f7ed4f6bb2199949ebd30a0 /src/crepe/api/Sprite.h | |
parent | ebe2fcfce52d9a303c5fa19d79554e20ac7f0bac (diff) | |
parent | 794efc4ef7a44b190a4d9ecc2dd84a66c62ab005 (diff) |
Merge branch 'master' into niels/UI
Diffstat (limited to 'src/crepe/api/Sprite.h')
-rw-r--r-- | src/crepe/api/Sprite.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index a2409c2..a3fc319 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -66,6 +66,16 @@ public: //! independent sprite offset position vec2 position_offset; + + /** + * \brief gives the user the option to render this in world space or in camera space + * + * - if true will this be rendered in world space this means that the sprite can be + * rendered off the screen + * - if false --> will the sprite be rendered in camera space. this means that the + * coordinates given on the \c Sprite and \c Transform will be inside the camera + */ + bool world_space = true; }; public: |