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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-20 11:10:06 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-20 11:10:06 +0100
commit5b1a26a13d8a2f44a7ef1fa8c0fc609c37adc28b (patch)
tree801ff9f3bbd82efacb5d4fdb1cbe4c09cfedf7c5 /src/crepe/api/Sprite.h
parent88d84763147fbd6bcc087f15a7460566a009cdb2 (diff)
parent69ca2bafcd617ac8af1b8f715f0c802205a60ab1 (diff)
merge master
Diffstat (limited to 'src/crepe/api/Sprite.h')
-rw-r--r--src/crepe/api/Sprite.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index a2409c2..a3fc319 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -66,6 +66,16 @@ public:
//! independent sprite offset position
vec2 position_offset;
+
+ /**
+ * \brief gives the user the option to render this in world space or in camera space
+ *
+ * - if true will this be rendered in world space this means that the sprite can be
+ * rendered off the screen
+ * - if false --> will the sprite be rendered in camera space. this means that the
+ * coordinates given on the \c Sprite and \c Transform will be inside the camera
+ */
+ bool world_space = true;
};
public: