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authorJAROWMR <jarorutjes07@gmail.com>2024-11-19 20:49:09 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-19 20:49:09 +0100
commit0f9f379a4dec7ad9d1dce30af5e2259931692c5f (patch)
treed84a76559d99fd6a3541d0087538564d79e39470 /src/crepe/api/Sprite.h
parent38a2476bcfa41b6d83a9a72d35f5acb684dc87fd (diff)
parent0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (diff)
merge with master
Diffstat (limited to 'src/crepe/api/Sprite.h')
-rw-r--r--src/crepe/api/Sprite.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index deb3f93..0192793 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -1,6 +1,5 @@
#pragma once
-#include <cstdint>
#include <memory>
#include "Color.h"
@@ -28,8 +27,8 @@ class AnimatorSystem;
/**
* \brief Represents a renderable sprite component.
*
- * A renderable sprite that can be displayed in the game. It includes a texture,
- * color, and flip settings, and is managed in layers with defined sorting orders.
+ * A renderable sprite that can be displayed in the game. It includes a texture, color, and
+ * flip settings, and is managed in layers with defined sorting orders.
*/
class Sprite : public Component {
@@ -43,8 +42,8 @@ public:
* \param color Color tint applied to the sprite.
* \param flip Flip settings for horizontal and vertical orientation.
*/
- Sprite(game_object_id_t id, const std::shared_ptr<Texture> image,
- const Color & color, const FlipSettings & flip);
+ Sprite(game_object_id_t id, const std::shared_ptr<Texture> image, const Color & color,
+ const FlipSettings & flip);
/**
* \brief Destroys the Sprite instance.
@@ -81,7 +80,8 @@ private:
//! Reads the all the variables plus the sprite_rect
friend class AnimatorSystem;
- //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator object is present in GameObject
+ //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator
+ // object is present in GameObject
Rect sprite_rect;
};