diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:39:07 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:39:07 +0100 |
commit | e8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch) | |
tree | 7919d13a79d52f1365bc19bf1b435a6264ee5512 /src/crepe/api/Sprite.h | |
parent | 5bee4515c1089ce3499bc3b74780db94f0c02306 (diff) | |
parent | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff) |
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/crepe/api/Sprite.h')
-rw-r--r-- | src/crepe/api/Sprite.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 754184b..0192793 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -27,8 +27,8 @@ class AnimatorSystem; /** * \brief Represents a renderable sprite component. * - * A renderable sprite that can be displayed in the game. It includes a texture, - * color, and flip settings, and is managed in layers with defined sorting orders. + * A renderable sprite that can be displayed in the game. It includes a texture, color, and + * flip settings, and is managed in layers with defined sorting orders. */ class Sprite : public Component { @@ -42,8 +42,8 @@ public: * \param color Color tint applied to the sprite. * \param flip Flip settings for horizontal and vertical orientation. */ - Sprite(game_object_id_t id, const std::shared_ptr<Texture> image, - const Color & color, const FlipSettings & flip); + Sprite(game_object_id_t id, const std::shared_ptr<Texture> image, const Color & color, + const FlipSettings & flip); /** * \brief Destroys the Sprite instance. @@ -80,7 +80,8 @@ private: //! Reads the all the variables plus the sprite_rect friend class AnimatorSystem; - //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator object is present in GameObject + //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator + // object is present in GameObject Rect sprite_rect; }; |