aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api/Sprite.h
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
commite8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch)
tree7919d13a79d52f1365bc19bf1b435a6264ee5512 /src/crepe/api/Sprite.h
parent5bee4515c1089ce3499bc3b74780db94f0c02306 (diff)
parent9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff)
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/crepe/api/Sprite.h')
-rw-r--r--src/crepe/api/Sprite.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 754184b..0192793 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -27,8 +27,8 @@ class AnimatorSystem;
/**
* \brief Represents a renderable sprite component.
*
- * A renderable sprite that can be displayed in the game. It includes a texture,
- * color, and flip settings, and is managed in layers with defined sorting orders.
+ * A renderable sprite that can be displayed in the game. It includes a texture, color, and
+ * flip settings, and is managed in layers with defined sorting orders.
*/
class Sprite : public Component {
@@ -42,8 +42,8 @@ public:
* \param color Color tint applied to the sprite.
* \param flip Flip settings for horizontal and vertical orientation.
*/
- Sprite(game_object_id_t id, const std::shared_ptr<Texture> image,
- const Color & color, const FlipSettings & flip);
+ Sprite(game_object_id_t id, const std::shared_ptr<Texture> image, const Color & color,
+ const FlipSettings & flip);
/**
* \brief Destroys the Sprite instance.
@@ -80,7 +80,8 @@ private:
//! Reads the all the variables plus the sprite_rect
friend class AnimatorSystem;
- //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator object is present in GameObject
+ //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator
+ // object is present in GameObject
Rect sprite_rect;
};