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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 13:14:37 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 13:14:37 +0100
commit8ea70b897805ff84113758d45a4c5c1a171a77bd (patch)
treeae16972b2c98a41336372816505d55deaa381acf /src/crepe/api/Sprite.cpp
parent4d5a1570908d47b8f2d3bfa65634f2fb2dcf7e3c (diff)
implement sprite replay
Diffstat (limited to 'src/crepe/api/Sprite.cpp')
-rw-r--r--src/crepe/api/Sprite.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index 0107c7b..2919857 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -19,3 +19,18 @@ Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data &
}
Sprite::~Sprite() { dbg_trace(); }
+
+unique_ptr<Component> Sprite::save() const {
+ return unique_ptr<Component>(new Sprite(*this));
+}
+
+void Sprite::restore(const Component & snapshot) {
+ *this = static_cast<const Sprite &>(snapshot);
+}
+
+Sprite & Sprite::operator=(const Sprite & snapshot) {
+ this->active = snapshot.active;
+ this->data = snapshot.data;
+ this->mask = snapshot.mask;
+ return *this;
+}