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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-06 20:07:24 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-06 20:07:45 +0100 |
commit | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (patch) | |
tree | 144b0e9efecd4c10d6d79a17b4bf571336d45961 /src/crepe/api/Script.h | |
parent | 9c1fb8b2253149d4a15a94b7ee576a0f9e791033 (diff) |
nitpick #59
Diffstat (limited to 'src/crepe/api/Script.h')
-rw-r--r-- | src/crepe/api/Script.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index d1be1dc..d99ab0e 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -20,7 +20,7 @@ class ComponentManager; * This class is used as a base class for user-defined scripts that can be added to game * objects using the \c BehaviorScript component. * - * \info Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as + * \note Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as * member or lambda methods in derivative user script classes and registered in \c init(). * * \warning Concrete scripts are allowed do create a custom constructor, but the utility |