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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:53:01 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:53:01 +0100 |
commit | 5c3ce63558f2d5dec06a124773f910d783bb22aa (patch) | |
tree | 77402408eaba5dab3fb5064628dad1a5fd2be0f1 /src/crepe/api/Script.h | |
parent | 1e9e564f3806d07c7b0dc445c4ae2e738350fc83 (diff) | |
parent | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff) |
merge master
Diffstat (limited to 'src/crepe/api/Script.h')
-rw-r--r-- | src/crepe/api/Script.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 1b339b0..d99ab0e 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -4,6 +4,7 @@ #include "../manager/EventManager.h" #include "../manager/Mediator.h" +#include "../system/CollisionSystem.h" #include "../types.h" #include "../util/OptionalRef.h" @@ -19,7 +20,7 @@ class ComponentManager; * This class is used as a base class for user-defined scripts that can be added to game * objects using the \c BehaviorScript component. * - * \info Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as + * \note Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as * member or lambda methods in derivative user script classes and registered in \c init(). * * \warning Concrete scripts are allowed do create a custom constructor, but the utility |