aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api/Script.h
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-07 14:21:31 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-07 14:21:31 +0100
commite7423549a26c0df6db930329e2c4067b1c6777b7 (patch)
tree0de96a7b935fead6cc9b5d04d09d713047372b1f /src/crepe/api/Script.h
parentf3009ab8f0785a54d3fd83c0d758c8ebd901adda (diff)
parentfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff)
merge with master
Diffstat (limited to 'src/crepe/api/Script.h')
-rw-r--r--src/crepe/api/Script.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index a040608..49bdcf5 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -4,6 +4,7 @@
#include "../manager/EventManager.h"
#include "../manager/Mediator.h"
+#include "../system/CollisionSystem.h"
#include "../types.h"
#include "../util/OptionalRef.h"
@@ -19,7 +20,7 @@ class ComponentManager;
* This class is used as a base class for user-defined scripts that can be added to game
* objects using the \c BehaviorScript component.
*
- * \info Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as
+ * \note Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as
* member or lambda methods in derivative user script classes and registered in \c init().
*
* \warning Concrete scripts are allowed do create a custom constructor, but the utility