diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-20 12:17:14 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-20 12:17:14 +0100 |
commit | 18c7e528f3df31d62cd05c2cc34be92be83d5367 (patch) | |
tree | 800cc0fc41750c31a95de09dc2fc2207d0ed7469 /src/crepe/api/Script.h | |
parent | 03aea832aa0bc2edba2cc5ab4d9f8eba42d355be (diff) |
button now using channel
Diffstat (limited to 'src/crepe/api/Script.h')
-rw-r--r-- | src/crepe/api/Script.h | 38 |
1 files changed, 37 insertions, 1 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 5f68928..bbee920 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -8,6 +8,7 @@ #include "../manager/Mediator.h" #include "../manager/ReplayManager.h" #include "../system/CollisionSystem.h" +#include "../system/InputSystem.h" #include "../types.h" #include "../util/Log.h" #include "../util/OptionalRef.h" @@ -270,7 +271,42 @@ void Script::subscribe(const EventHandler<CollisionEvent> & callback); template <> void Script::subscribe(const EventHandler<CollisionEvent> & callback, event_channel_t) = delete; - +/** + * \brief Subscribe to ButtonPressEvent for the current GameObject + * + * This is a template specialization for Script::subscribe which automatically sets the event + * channel so the callback handler is only called for ButtonPressEvent events that apply to the + * current GameObject the parent BehaviorScript is attached to. + */ +template <> +void Script::subscribe(const EventHandler<ButtonPressEvent> & callback); +template <> +void Script::subscribe(const EventHandler<ButtonPressEvent> & callback, event_channel_t) + = delete; +/** + * \brief Subscribe to ButtonExitEvent for the current GameObject + * + * This is a template specialization for Script::subscribe which automatically sets the event + * channel so the callback handler is only called for ButtonExitEvent events that apply to the + * current GameObject the parent BehaviorScript is attached to. + */ +template <> +void Script::subscribe(const EventHandler<ButtonExitEvent> & callback); +template <> +void Script::subscribe(const EventHandler<ButtonExitEvent> & callback, event_channel_t) + = delete; +/** + * \brief Subscribe to ButtonEnterEvent for the current GameObject + * + * This is a template specialization for Script::subscribe which automatically sets the event + * channel so the callback handler is only called for ButtonEnterEvent events that apply to the + * current GameObject the parent BehaviorScript is attached to. + */ +template <> +void Script::subscribe(const EventHandler<ButtonEnterEvent> & callback); +template <> +void Script::subscribe(const EventHandler<ButtonEnterEvent> & callback, event_channel_t) + = delete; } // namespace crepe #include "Script.hpp" |