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author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-23 22:19:43 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-23 22:19:43 +0100 |
commit | 31e57c515519e53f25cf47c859dc19fef4fe533c (patch) | |
tree | 3f2408ea3954c6aaeedd040258bde5c7369a639d /src/crepe/api/Script.h | |
parent | 08a3171b6bcc9a36ad89f04d2cdae406eb366a96 (diff) | |
parent | 1499363d85abedbdb571e33801b821f4dfabc638 (diff) |
Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-system
Diffstat (limited to 'src/crepe/api/Script.h')
-rw-r--r-- | src/crepe/api/Script.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index f0b9c73..a0870cb 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -22,6 +22,10 @@ class ComponentManager; * \info Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as * member or lambda methods in derivative user script classes and registered in \c init(). * + * \warning Concrete scripts are allowed do create a custom constructor, but the utility + * functions should not be called inside the constructor as they rely on late references that + * are only available after the constructor returns. + * * \see feature_script */ class Script { @@ -63,8 +67,7 @@ protected: * * \returns Reference to component * - * \throws std::runtime_error if this game object does not have a component matching type \c - * T + * \throws std::runtime_error if this game object does not have a component with type \c T */ template <typename T> T & get_component() const; |