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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 11:39:45 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 11:39:45 +0100
commit455bb50a5007daf46b8719fff2a6292da6a294bf (patch)
treedbba8b1f9653a52bb7105f39323a11d85662c0fe /src/crepe/api/Script.h
parent3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (diff)
fix physics test
Diffstat (limited to 'src/crepe/api/Script.h')
-rw-r--r--src/crepe/api/Script.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index d543df8..c5e3cc4 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -9,6 +9,7 @@ class ScriptSystem;
namespace crepe {
class BehaviorScript;
+class ComponentManager;
class Script {
//! ScriptSystem calls \c update()
@@ -31,14 +32,18 @@ protected:
template <typename T>
std::vector<std::reference_wrapper<T>> get_components();
-protected:
+private:
// NOTE: Script must have a constructor without arguments so the game
// programmer doesn't need to manually add `using Script::Script` to their
// concrete script class.
Script() = default;
//! Only \c BehaviorScript instantiates Script
friend class BehaviorScript;
+
+ // These references are set by BehaviorScript immediately after calling the
+ // constructor of Script.
BehaviorScript * parent_ref = nullptr;
+ ComponentManager * component_manager_ref = nullptr;
};
} // namespace crepe