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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 11:39:45 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 11:39:45 +0100 |
commit | 455bb50a5007daf46b8719fff2a6292da6a294bf (patch) | |
tree | dbba8b1f9653a52bb7105f39323a11d85662c0fe /src/crepe/api/Script.h | |
parent | 3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (diff) |
fix physics test
Diffstat (limited to 'src/crepe/api/Script.h')
-rw-r--r-- | src/crepe/api/Script.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index d543df8..c5e3cc4 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -9,6 +9,7 @@ class ScriptSystem; namespace crepe { class BehaviorScript; +class ComponentManager; class Script { //! ScriptSystem calls \c update() @@ -31,14 +32,18 @@ protected: template <typename T> std::vector<std::reference_wrapper<T>> get_components(); -protected: +private: // NOTE: Script must have a constructor without arguments so the game // programmer doesn't need to manually add `using Script::Script` to their // concrete script class. Script() = default; //! Only \c BehaviorScript instantiates Script friend class BehaviorScript; + + // These references are set by BehaviorScript immediately after calling the + // constructor of Script. BehaviorScript * parent_ref = nullptr; + ComponentManager * component_manager_ref = nullptr; }; } // namespace crepe |