diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 15:40:01 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 15:40:01 +0100 |
commit | 7ec392eda3345606f0de75a432954b221cee82ce (patch) | |
tree | 48689f986a3c4042ec6b7704dad053f25ef898bf /src/crepe/api/Script.h | |
parent | 202725f481e64c4d95e370102ab93d4f8cf4af93 (diff) |
add doxygen + check const correctness
Diffstat (limited to 'src/crepe/api/Script.h')
-rw-r--r-- | src/crepe/api/Script.h | 40 |
1 files changed, 38 insertions, 2 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index ed247ad..e6fbb5c 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -7,11 +7,30 @@ namespace crepe { class ScriptSystem; class BehaviorScript; +/** + * \brief Script interface + * + * This class is used as a base class for user-defined scripts that can be + * added to game objects using the \c BehaviorScript component. + */ class Script { friend class crepe::ScriptSystem; protected: + /** + * \brief Script initialization function + * + * This function is called during the ScriptSystem::update() routine *before* + * Script::update() if it (a) has not yet been called and (b) the \c + * BehaviorScript component holding this script instance is active. + */ virtual void init() {} + /** + * \brief Script update function + * + * This function is called during the ScriptSystem::update() routine if the + * \c BehaviorScript component holding this script instance is active. + */ virtual void update() {} // NOTE: additional *events* (like unity's OnDisable and OnEnable) should be // implemented as member methods in derivative user script classes and @@ -19,11 +38,28 @@ protected: // added event. protected: + /** + * \brief Get single component of type \c T on this game object (utility) + * + * \tparam T Type of component + * + * \returns Reference to component + * + * \throws nullptr if this game object does not have a component matching + * type \c T + */ template <typename T> - T & get_component(); + T & get_component() const; + /** + * \brief Get all components of type \c T on this game object (utility) + * + * \tparam T Type of component + * + * \returns List of component references + */ template <typename T> - std::vector<std::reference_wrapper<T>> get_components(); + std::vector<std::reference_wrapper<T>> get_components() const; private: friend class crepe::BehaviorScript; |