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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 20:09:09 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 20:09:09 +0100
commit81de5e68ba6cf5cd8bc64c3fc0eecef84c417b61 (patch)
tree144b0e9efecd4c10d6d79a17b4bf571336d45961 /src/crepe/api/Script.h
parent5eedba3a070c3a7a4f27ae3ec7dd41812695f7e9 (diff)
parentfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff)
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/api/Script.h')
-rw-r--r--src/crepe/api/Script.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index d1be1dc..d99ab0e 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -20,7 +20,7 @@ class ComponentManager;
* This class is used as a base class for user-defined scripts that can be added to game
* objects using the \c BehaviorScript component.
*
- * \info Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as
+ * \note Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as
* member or lambda methods in derivative user script classes and registered in \c init().
*
* \warning Concrete scripts are allowed do create a custom constructor, but the utility