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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 12:21:26 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 12:21:26 +0100
commitc2ef6a36532c8c078fd7836325d6be277b946cbf (patch)
treebcac24106220ad626aca5dfcd3576e7d60ac3af2 /src/crepe/api/SceneManager.h
parent74bffd3e466c342ca80811146a536716fb6437cb (diff)
parent7a07c56d572a6f30d0aa611bd566197bc04c3b33 (diff)
merge `loek/scripts`
Diffstat (limited to 'src/crepe/api/SceneManager.h')
-rw-r--r--src/crepe/api/SceneManager.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h
deleted file mode 100644
index f6f62cd..0000000
--- a/src/crepe/api/SceneManager.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#pragma once
-
-#include <memory>
-#include <vector>
-
-#include "Scene.h"
-
-namespace crepe {
-
-class ComponentManager;
-
-/**
- * \brief Manages scenes
- *
- * This class manages scenes. It can add new scenes and load them. It also manages the current scene
- * and the next scene.
- */
-class SceneManager {
-public:
- //! \param mgr Reference to the ComponentManager
- SceneManager(ComponentManager & mgr);
-
-public:
- /**
- * \brief Add a new concrete scene to the scene manager
- *
- * \tparam T Type of concrete scene
- */
- template <typename T, typename... Args>
- void add_scene(Args &&... args);
- /**
- * \brief Set the next scene
- *
- * This scene will be loaded at the end of the frame
- *
- * \param name Name of the next scene
- */
- void set_next_scene(const std::string & name);
- //! Load a new scene (if there is one)
- void load_next_scene();
-
-private:
- //! Vector of concrete scenes (added by add_scene())
- std::vector<std::unique_ptr<Scene>> scenes;
- //! Next scene to load
- std::string next_scene;
- //! Reference to the ComponentManager
- ComponentManager & component_manager;
-};
-
-} // namespace crepe
-
-#include "SceneManager.hpp"