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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-29 12:21:26 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-29 12:21:26 +0100 | 
| commit | c2ef6a36532c8c078fd7836325d6be277b946cbf (patch) | |
| tree | bcac24106220ad626aca5dfcd3576e7d60ac3af2 /src/crepe/api/SceneManager.h | |
| parent | 74bffd3e466c342ca80811146a536716fb6437cb (diff) | |
| parent | 7a07c56d572a6f30d0aa611bd566197bc04c3b33 (diff) | |
merge `loek/scripts`
Diffstat (limited to 'src/crepe/api/SceneManager.h')
| -rw-r--r-- | src/crepe/api/SceneManager.h | 53 | 
1 files changed, 0 insertions, 53 deletions
diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h deleted file mode 100644 index f6f62cd..0000000 --- a/src/crepe/api/SceneManager.h +++ /dev/null @@ -1,53 +0,0 @@ -#pragma once - -#include <memory> -#include <vector> - -#include "Scene.h" - -namespace crepe { - -class ComponentManager; - -/** - * \brief Manages scenes - * - * This class manages scenes. It can add new scenes and load them. It also manages the current scene - * and the next scene. - */ -class SceneManager { -public: -	//! \param mgr  Reference to the ComponentManager -	SceneManager(ComponentManager & mgr); - -public: -	/** -	 * \brief Add a new concrete scene to the scene manager -	 * -	 * \tparam T  Type of concrete scene -	 */ -	template <typename T, typename... Args> -	void add_scene(Args &&... args); -	/** -	 * \brief Set the next scene -	 * -	 * This scene will be loaded at the end of the frame -	 * -	 * \param name  Name of the next scene -	 */ -	void set_next_scene(const std::string & name); -	//! Load a new scene (if there is one) -	void load_next_scene(); - -private: -	//! Vector of concrete scenes (added by add_scene()) -	std::vector<std::unique_ptr<Scene>> scenes; -	//! Next scene to load -	std::string next_scene; -	//! Reference to the ComponentManager -	ComponentManager & component_manager; -}; - -} // namespace crepe - -#include "SceneManager.hpp"  |