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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-06 18:38:45 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-06 18:38:45 +0100
commit3a5201961ce31d415042c6273d03e46aed7e6eb8 (patch)
treea7d66c29f69ab73a74e4cda62b7886f08cc961d7 /src/crepe/api/SceneManager.cpp
parent8b9297c12e47f433b13a45f9a80b2b0de15a3f21 (diff)
fix code standard and merge #19
Diffstat (limited to 'src/crepe/api/SceneManager.cpp')
-rw-r--r--src/crepe/api/SceneManager.cpp41
1 files changed, 25 insertions, 16 deletions
diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp
index 08f036d..57ec302 100644
--- a/src/crepe/api/SceneManager.cpp
+++ b/src/crepe/api/SceneManager.cpp
@@ -1,3 +1,6 @@
+#include <algorithm>
+#include <memory>
+
#include "../ComponentManager.h"
#include "SceneManager.h"
@@ -5,30 +8,36 @@
using namespace crepe;
using namespace std;
-SceneManager::SceneManager() {}
-
SceneManager & SceneManager::get_instance() {
static SceneManager instance;
return instance;
}
-// Set the next scene (this scene will be loaded at the end of the frame)
-void SceneManager::set_next_scene(const std::string & name) {
+void SceneManager::set_next_scene(const string & name) {
next_scene = name;
}
-// Load a new scene (if there is one)
void SceneManager::load_next_scene() {
- if (!next_scene.empty()) {
- for (auto & scene : scenes) {
- if (scene->name == next_scene) {
- // Delete all components of the current scene
- ComponentManager & mgr = ComponentManager::get_instance();
- mgr.delete_all_components();
- // Load the new scene
- scene->load_scene();
- break;
- }
+ // next scene not set
+ if (this->next_scene.empty())
+ return;
+
+ auto it = find_if(this->scenes.begin(), this->scenes.end(),
+ [&next_scene = this->next_scene] (unique_ptr<Scene> & scene) {
+ return scene->name == next_scene;
}
- }
+ );
+
+ // next scene not found
+ if (it == this->scenes.end())
+ return;
+ unique_ptr<Scene> & scene = *it;
+
+ // Delete all components of the current scene
+ ComponentManager & mgr = ComponentManager::get_instance();
+ mgr.delete_all_components();
+
+ // Load the new scene
+ scene->load_scene();
}
+