diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-06 18:38:45 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-06 18:38:45 +0100 |
commit | 3a5201961ce31d415042c6273d03e46aed7e6eb8 (patch) | |
tree | a7d66c29f69ab73a74e4cda62b7886f08cc961d7 /src/crepe/api/SceneManager.cpp | |
parent | 8b9297c12e47f433b13a45f9a80b2b0de15a3f21 (diff) |
fix code standard and merge #19
Diffstat (limited to 'src/crepe/api/SceneManager.cpp')
-rw-r--r-- | src/crepe/api/SceneManager.cpp | 41 |
1 files changed, 25 insertions, 16 deletions
diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp index 08f036d..57ec302 100644 --- a/src/crepe/api/SceneManager.cpp +++ b/src/crepe/api/SceneManager.cpp @@ -1,3 +1,6 @@ +#include <algorithm> +#include <memory> + #include "../ComponentManager.h" #include "SceneManager.h" @@ -5,30 +8,36 @@ using namespace crepe; using namespace std; -SceneManager::SceneManager() {} - SceneManager & SceneManager::get_instance() { static SceneManager instance; return instance; } -// Set the next scene (this scene will be loaded at the end of the frame) -void SceneManager::set_next_scene(const std::string & name) { +void SceneManager::set_next_scene(const string & name) { next_scene = name; } -// Load a new scene (if there is one) void SceneManager::load_next_scene() { - if (!next_scene.empty()) { - for (auto & scene : scenes) { - if (scene->name == next_scene) { - // Delete all components of the current scene - ComponentManager & mgr = ComponentManager::get_instance(); - mgr.delete_all_components(); - // Load the new scene - scene->load_scene(); - break; - } + // next scene not set + if (this->next_scene.empty()) + return; + + auto it = find_if(this->scenes.begin(), this->scenes.end(), + [&next_scene = this->next_scene] (unique_ptr<Scene> & scene) { + return scene->name == next_scene; } - } + ); + + // next scene not found + if (it == this->scenes.end()) + return; + unique_ptr<Scene> & scene = *it; + + // Delete all components of the current scene + ComponentManager & mgr = ComponentManager::get_instance(); + mgr.delete_all_components(); + + // Load the new scene + scene->load_scene(); } + |