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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-07 14:21:31 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-07 14:21:31 +0100
commite7423549a26c0df6db930329e2c4067b1c6777b7 (patch)
tree0de96a7b935fead6cc9b5d04d09d713047372b1f /src/crepe/api/Scene.h
parentf3009ab8f0785a54d3fd83c0d758c8ebd901adda (diff)
parentfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff)
merge with master
Diffstat (limited to 'src/crepe/api/Scene.h')
-rw-r--r--src/crepe/api/Scene.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index 9f1e8ce..ba9bb76 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -12,7 +12,7 @@ class ComponentManager;
/**
* \brief Represents a Scene
- *
+ *
* This class represents a Scene. The Scene class is only used as an interface for the game
* programmer.
*/
@@ -41,7 +41,7 @@ public:
protected:
/**
* \name Late references
- *
+ *
* These references are set by SceneManager immediately after calling the constructor of Scene.
*
* \note Scene must have a constructor without arguments so the game programmer doesn't need to