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authorJAROWMR <jarorutjes07@gmail.com>2024-12-01 23:05:27 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-01 23:05:27 +0100
commitb6fdd1d644368226054094a282f5db24b31b5ba2 (patch)
treef995c792d6b8330a7880dada88d470bd357279e7 /src/crepe/api/Scene.h
parentcbd4b97d348c46f4f43fe59683a5e3d1bdbc500f (diff)
parent647eb8e318f1ed1e3ec18505ea4df57025e6ffd5 (diff)
merge with master
Diffstat (limited to 'src/crepe/api/Scene.h')
-rw-r--r--src/crepe/api/Scene.h23
1 files changed, 17 insertions, 6 deletions
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index 869bf6f..f6fdb2a 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -2,6 +2,8 @@
#include <string>
+#include "../util/OptionalRef.h"
+
namespace crepe {
class SceneManager;
@@ -15,11 +17,8 @@ class ComponentManager;
*/
class Scene {
protected:
- //TODO: Use Loek's custom reference class to set ComponentManger via SceneManager instead of via constructor
- /**
- * \param mgr Reference to the ComponentManager
- */
- Scene(ComponentManager & mgr);
+ // NOTE: This must be the only constructor on Scene, see "Late references" below
+ Scene() = default;
//! SceneManager instances Scene
friend class SceneManager;
@@ -36,8 +35,20 @@ public:
virtual std::string get_name() const = 0;
protected:
+ /**
+ * \name Late references
+ *
+ * These references are set by SceneManager immediately after calling the constructor of Scene.
+ *
+ * \note Scene must have a constructor without arguments so the game programmer doesn't need to
+ * manually add `using Scene::Scene` to their concrete scene class, if they want to add a
+ * constructor with arguments (e.g. for passing references to their own concrete Scene classes).
+ *
+ * \{
+ */
//! Reference to the ComponentManager
- ComponentManager & component_manager;
+ OptionalRef<ComponentManager> component_manager;
+ //! \}
};
} // namespace crepe