diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-06 20:07:24 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-06 20:07:45 +0100 |
commit | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (patch) | |
tree | 144b0e9efecd4c10d6d79a17b4bf571336d45961 /src/crepe/api/Scene.h | |
parent | 9c1fb8b2253149d4a15a94b7ee576a0f9e791033 (diff) |
nitpick #59
Diffstat (limited to 'src/crepe/api/Scene.h')
-rw-r--r-- | src/crepe/api/Scene.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index 9f1e8ce..ba9bb76 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -12,7 +12,7 @@ class ComponentManager; /** * \brief Represents a Scene - * + * * This class represents a Scene. The Scene class is only used as an interface for the game * programmer. */ @@ -41,7 +41,7 @@ public: protected: /** * \name Late references - * + * * These references are set by SceneManager immediately after calling the constructor of Scene. * * \note Scene must have a constructor without arguments so the game programmer doesn't need to |