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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-06 15:32:31 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-06 15:32:31 +0100 |
commit | 27a5332ee8e905d346a088ac7f4d1d1bb30025c4 (patch) | |
tree | 4fd6de40c24db089937a7e7573950f8c8117c33a /src/crepe/api/Rigidbody.h | |
parent | 5350944a3967042e3eb1136859660addaa771593 (diff) |
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Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b0a24f7..a6aab26 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -136,8 +136,8 @@ public: /** * \brief Defines the collision layers of a GameObject. * - * The `collision_layers` vector specifies the layers that the GameObject will collide with. - * Each element in the vector represents a layer ID, and the GameObject will only detect + * The `collision_layers` specifies the layers that the GameObject will collide with. + * Each element represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ std::set<int> collision_layers; |