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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-14 12:06:13 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-14 12:06:13 +0100
commit332fd8a0df85062e8474acab84b469afeb89f72b (patch)
treea06cf5beaadb721b18c1add881282e12b4a38a99 /src/crepe/api/Rigidbody.h
parent8e72da5b2fec93be40f0c0a7f3199fc12f7681c9 (diff)
parentb9fc66f6922b1f40f2dbe14e8dfc4caa469654bc (diff)
merge master
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 40c6bf1..b08c8db 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -53,7 +53,7 @@ public:
*/
struct Data {
//! objects mass
- float mass = 0.0;
+ float mass = 1;
/**
* \brief Gravity scale factor.
*
@@ -79,7 +79,7 @@ public:
//! Linear velocity of the object (speed and direction).
vec2 linear_velocity;
//! Maximum linear velocity of the object. This limits the object's speed.
- vec2 max_linear_velocity = {INFINITY, INFINITY};
+ float max_linear_velocity = INFINITY;
//! Linear velocity coefficient. This scales the object's velocity for adjustment or damping.
vec2 linear_velocity_coefficient = {1, 1};
//! \}