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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
commit06f65659fc6ffde7cabd2135040cbfbf089e5a24 (patch)
treee3570bea52b87b6919550ee81d17927ccbc11cc5 /src/crepe/api/Rigidbody.h
parent128969619a22dfc17a9ea35335c0d21c6ad0c954 (diff)
parent6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff)
merge `origin/master` into `master`
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
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+++ b/src/crepe/api/Rigidbody.h
@@ -0,0 +1,30 @@
+#pragma once
+
+#include <cstdint>
+
+#include "../Component.h"
+
+namespace crepe::api {
+
+// FIXME: can't this enum be defined inside the class declaration of Rigidbody?
+enum class BodyType {
+ //! Does not move (e.g. walls, ground ...)
+ STATIC,
+ //! Moves and responds to forces (e.g. player, physics objects ...)
+ DYNAMIC,
+ //! Moves but does not respond to forces (e.g. moving platforms ...)
+ KINEMATIC,
+};
+
+class Rigidbody : public Component {
+public:
+ Rigidbody(uint32_t game_object_id, int mass, int gravity_scale,
+ BodyType body_type);
+ int32_t velocity_x;
+ int32_t velocity_y;
+ int mass;
+ int gravity_scale;
+ BodyType body_type;
+};
+
+} // namespace crepe::api