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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
commit | 8e3367b186e60eb1e33bf58a066823cb00a7566e (patch) | |
tree | c4038a31993767276efec5fa1b1a37dff3b79465 /src/crepe/api/Rigidbody.h | |
parent | b7df77d6cc26cb9ee46891d7108f01734b3104dd (diff) | |
parent | 35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff) |
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h new file mode 100644 index 0000000..6079a76 --- /dev/null +++ b/src/crepe/api/Rigidbody.h @@ -0,0 +1,30 @@ +#pragma once + +#include <cstdint> + +#include "../Component.h" + +namespace crepe::api { + +// FIXME: can't this enum be defined inside the class declaration of Rigidbody? +enum class BodyType { + //! Does not move (e.g. walls, ground ...) + STATIC, + //! Moves and responds to forces (e.g. player, physics objects ...) + DYNAMIC, + //! Moves but does not respond to forces (e.g. moving platforms ...) + KINEMATIC, +}; + +class Rigidbody : public Component { +public: + Rigidbody(uint32_t game_object_id, int mass, int gravity_scale, + BodyType body_type); + int32_t velocity_x; + int32_t velocity_y; + int mass; + int gravity_scale; + BodyType body_type; +}; + +} // namespace crepe::api |