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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-16 21:45:36 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-16 21:45:36 +0100
commit73598a9e7f49047d74ca439cb0f300099d8c03bf (patch)
treeef62148ac6769f169670a1e7f7fd8482045ef65f /src/crepe/api/Rigidbody.h
parentd258fcc8efdb6a968a220c4590a204292a16ad42 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
merge `master` into `loek/audio`
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 2e20288..3e5c7a3 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -1,7 +1,5 @@
#pragma once
-#include <cstdint>
-
#include "../Component.h"
#include "Vector2.h"
@@ -11,8 +9,8 @@ namespace crepe {
/**
* \brief Rigidbody class
*
- * This class is used by the physics sytem and collision system.
- * It configures how to system interact with the gameobject for movement and collisions.
+ * This class is used by the physics sytem and collision system. It configures how to system
+ * interact with the gameobject for movement and collisions.
*/
class Rigidbody : public Component {
public:
@@ -32,8 +30,8 @@ public:
/**
* \brief PhysicsConstraints to constrain movement
*
- * This struct configures the movement constraint for this object.
- * If a constraint is enabled the systems will not move the object.
+ * This struct configures the movement constraint for this object. If a constraint is enabled
+ * the systems will not move the object.
*/
struct PhysicsConstraints {
//! X constraint