diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-25 20:59:34 +0200 |
---|---|---|
committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-25 20:59:34 +0200 |
commit | 15a4c4a1cf67e13be53ef423c51c56488f332ea9 (patch) | |
tree | 661084fc8171089ce32bf779f2b3a85d634b38e4 /src/crepe/api/Rigidbody.h | |
parent | f472e0ba3bf54fc5055cf9f08925bed3f98a1dbc (diff) | |
parent | b3b762a34e7ccb4a0dcd041a693ac7180af16002 (diff) |
merge conficts fixed
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 6cae579..6079a76 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -1,16 +1,30 @@ #pragma once +#include <cstdint> + #include "../Component.h" namespace crepe::api { +// FIXME: can't this enum be defined inside the class declaration of Rigidbody? +enum class BodyType { + //! Does not move (e.g. walls, ground ...) + STATIC, + //! Moves and responds to forces (e.g. player, physics objects ...) + DYNAMIC, + //! Moves but does not respond to forces (e.g. moving platforms ...) + KINEMATIC, +}; + class Rigidbody : public Component { public: - Rigidbody(int mass, int gravityScale, int bodyType); - + Rigidbody(uint32_t game_object_id, int mass, int gravity_scale, + BodyType body_type); + int32_t velocity_x; + int32_t velocity_y; int mass; int gravity_scale; - int body_type; + BodyType body_type; }; } // namespace crepe::api |