diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 15:10:49 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 15:10:49 +0100 |
commit | d038f192c7dcb453c9fc19082cd1b642c8f70fc8 (patch) | |
tree | bcb539657cd8b35ed742f19e5673c777ab39610c /src/crepe/api/Rigidbody.h | |
parent | c3c3476f1d82aa83d8f8dc706488475dc2cf1e55 (diff) | |
parent | 4117d1d287f1d87efd0577d56819520e981a7f1c (diff) |
merge with `master`
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 3e5c7a3..3b0588f 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -2,7 +2,7 @@ #include "../Component.h" -#include "Vector2.h" +#include "types.h" namespace crepe { @@ -56,11 +56,11 @@ public: //! Changes if physics apply BodyType body_type = BodyType::DYNAMIC; //! linear velocity of object - Vector2 linear_velocity; + vec2 linear_velocity; //! maximum linear velocity of object - Vector2 max_linear_velocity; + vec2 max_linear_velocity; //! linear damping of object - Vector2 linear_damping; + vec2 linear_damping; //! angular velocity of object double angular_velocity = 0.0; //! max angular velocity of object @@ -90,7 +90,7 @@ public: * * \param force Vector2 that is added to the linear force. */ - void add_force_linear(const Vector2 & force); + void add_force_linear(const vec2 & force); /** * \brief add a angular force to the Rigidbody. * |